Friday, December 27, 2019
Resolutions for 2020
Friends:
My check allowance (twice a month) is going from about $250 per check to about $100 per check. My expenses are about the same regardless of how much "allowance" I receive. My first check, which comes on or very near the first of each month, still contains a $60 smart phone contract, leaving me about $40 for myself. My second check, which comes (for some strange and unknown reason) on the second Wednesday of each month, has a credit card payment of $50, leaving me $50 for myself. This means that I'll be going from about $390 of spendable cash each month to about $90 per month.
Basically, this means I'll have to cut out most (if not all) of Kickstarter. It will have to be something so absolutely fabulous that I feel like I =must= pledge.
One example of the "must pledge" category recently was the "Divinity Original Sin Board Game" by Larian Studios and Lynnvander Studios. I have spent (wasted?) countless hours with Larian's computer games, starting with the original "Divine Divinity". I got into this at the highest level I could afford. They may put up a late pledge, but right now they are recovering from the shock of the amount of their success.
https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-the-board-game?ref=user_menu
Another good example is Troll Lord's "Starship Warden" project. I know James M. Ward and really like his work. I can't wait to put PCs in the generation ship and see what happens. Their pledge drive is still going on:
https://www.kickstarter.com/projects/676918054/the-starship-warden
My final example is Imperial Publishing's "Red Outpost" board game. The setting was so original I could not resist. Heck, to be honest, I hope to use material from this in an RPG. I may write it myself! Their pledge drive is also still going on:
https://www.kickstarter.com/projects/sleevekings/red-outpost-the-2-4-player-communist-utopia-board-game
I highly suspect these may be some of my final pledgings for Kickstarter. My Mileage May Vary.
The same is true for eBay. I have a =lot= of items on my "want list", but I'm going to have to pick and choose the very best in my new budget range.
My wife is helping me with this by setting up 'camp' on eBay and selling off some of my old stuff (mostly gaming books) and I get to keep ten percent of what she makes, because the household budget is also very tight. If you want to see what we have on eBay right now, check below. My wife is also selling some art and art prints there.
https://www.ebay.com/sch/nitelvr/
However, if you follow this blog at all, expect to see a =lot= more from me in 2020. I'll be increasing my reviews of games and gaming items quite a lot, and I'll also be posting other insights here.
Hope to see a lot more people reading this in 2020.
Keep on Trekkin!
Bruce
Saturday, September 21, 2019
Eight Elements!
The Eight Elements
by Aleksandar Petrovic
November 2019 - True Mask Games
Available on Drive Thru RPG
I had already developed a five-tier system - Air, Earth, Fire, Water, and Void.
This small booklet gave me my "Void" magic. Their "Duul" seems fairly close to my Void Magic, and then adds two more - 'Nature', and 'Metal'.
I've read the "Malazan Books of the Fallen" and know a bit about how their magic system might work.
The addition of Nature (green growing living things) and it's opposite, Metal (no growth here - just solid metals), seemed to me to be even closer to what I want for my setting! Elementalists are one of the most respected and powerful magic users in my world! This was great! I'll be using this quite a bit in my newest campaign worlds and settings!
Friday, September 20, 2019
A "Captivating Guide"
"The Anglo-Saxons" by Matt Clayton
("A Captivating Guide to the People Who Inhabited Great Britain from the Early Middle Ages to the Norman Conquest of England")
Published by "Independent"
ISBN-13: 978-1096156635
This small, almost pamphlet-sized document tries to put the entire history of the people and lands finally known as Anglo-Saxon into one place. In its mere 136 pages, Matt Clayton manages to put more of the history of these people, how they lived their daily lives, and how they defended their territories against invaders, into one place.
The people who became known as the Anglo-Saxons were from primarily Germanic stock, the Angles and the Saxons. This covers from the time period when both the Angles and the Saxons came to Brittania in about 450 AD, to 1066 AD, the Norman Conquest.
Since this covers a great deal of history, one cannot expect this 136-page booklet to go into very much extended detail. But this booklet should stimulate the reader to find out more about these people and this time.
Its chapters include:
0) An Introduction
1) The Anglo-Saxons Arrive
2) Early Anglo-Saxons
3) Culture of Anglo-Saxons
4) Everyday Life
5) Anglo-Saxon Kingdoms
6) Anglo-Saxon Legacy
0) A Bibliography, Reference Works, and Notes
Oddly enough, the author begins by referencing what seems to be a totally unrelated book - or is it? The inclusion of George R. R. Martin's masterwork, "A Song of Ice and Fire" makes obvious comparisons between that work and the real history of the Anglo-Saxons. Martin based his whole story (more or less) on the history of the Anglo-Saxons. For instance, "Westeros" is clearly the Island of Britain. Then Clayton's book heads back to the main points. First, we seen Britain under the rule of the Romans. But with the declining power of the Roman Empire, they paid less and less attention to ruling Britain. It is said that the end of Roman Rule in Britain was the year 410 AD. After that, the story of the Sub-Roman rule follows. Many examples of culture and social structure are given. Finally, a glimpse into the legacy left behind by the Anglo-Saxons is presented.
Reading this study, one can get a sense of what life might have been like in that era. By addressing their culture, what they did in life, their religions, the fracturing into small kingdoms and from there to the growth of larger kingdoms, and leaving off with the legacy left us by the Anglo-Saxons (including much of what was to become the English Language) makes the remainder of the work provide the casual student a good idea of what went on, and also provides for a great jumping-off point for a more thorough study of those times.
This is one of many "Captivating Guides" by Matt Clayton available. I rather liked this one, especially when presented with the similarities between the real Anglo-Saxon beginnings and their connection to one of my favorite novels. Recommended.
Wednesday, September 18, 2019
Worth More Than it Looks
Men and Monsters of Ethiopia
by Michael O Varhola
Skrmisher Publishing - 50 pages
ISBN-13: 978-1935050698
Although small, this booklet packs a very large information database for both the men (tribesmen, etc) and the Monsters of Ethiopia.
Ethiopia is an extremely old area of the world and has a very rich history of the country of Ethiopia at its beginnings, and also the legends and myths of the Tribesmen that populated that area.
The author, Michael O Varhola, has included first-hand research of this nation, its peoples, and its mythology.
Cracking in at only 50 pages, you will be amazed at this small, but comprehensive guide. My high recommendation!
Wednesday, September 11, 2019
Always Remember
On this solemn day, everyone should take the time to remember those who perished in the 9/11 attack, and those who perished =because= of the 9/11 attack, and their families. A moment of thought from the GURPSGM.
Tuesday, August 27, 2019
Porphyra - Planet of Many WOrlds!
"Lands of Porphyra" by Perry Fehr
Published and distributed by Purple Duck Games
ISBN-13: 978-0-9937702-8-9
As a long-time GM, I can tell you that I'm familiar with all kinds of types of RPG's. From Fantasy to Science Fiction, to Horror, and many more.
My current favorite series is Monte Cook's "Numenera" setting. It's sort of like a combination of Science Fiction with Fantasy. The variety of this never fades. But, if I had to pick a new game to run, I think I would have to choose Pathfinder (1.0) with Purple Duck's "Lands of Porphyra" setting.
In its 216 pages, it presents a setting even more bizarre than Numenera! The first thing you get to is the info on the book, info on the world, info on how the world is set up, a one-page history, and then - an incredible fifty-two different areas of the world and its inhabitants!
Believe it or not, there are an even more incredible 72 different races, most of which are playable!
Following this are Religions, what life on this world is like, Trade, Flora and Fauna, Giants, Languages, Weather, Magic, and a host of new spells to go with it, Organizations, Regional Traits, an NPC section, and finally a quick start dungeon crawl!
The full color really helps the reader visualize some of the things you might see, and all this is packed into the setting book!
So, if you are looking for a book to use to help Pathfinder 1.0 go out with a big bang, I'd highly recommend this!
Saturday, August 24, 2019
Gaming Industry Giant passes beyound the silver veil.....
The following comes directly from Rick Loomis' own "GoFundMe" account.....
Fate is a strange mistress. For today is August 24th and that is Rick's Birthday. Unfortunately, today is also the sad, sad day that I have to tell you all that Rick Loomis passed away, just seven hours before his birthday of complications of his cancer.
Rick was an amazing person. He had the ability to inspire and nurture talented people to be more talented than they thought they could be. He had the ability to give his people the freedom to develop their own solutions to problems and then he would calmly guide them. He did this in every facet of his life, whether it was in gaming or management or even his church softball league. Maybe that's one of the reasons why so many people loved Rick and loved working with and for him and why he attracted so many talented people like Mike Stackpole, Larry Ditillio, Liz Danforth, Jennifer Roberson, Ken St Andre and so many others who went on to create entire worlds and realms -- Rick encouraged that in a way few do.
Rick sacrificed his life for a dream. A dream of wonderful, fun games and worlds of adventure. Games that inspired creativity and fun. Rick' s games were always in the end, about fun - not winning. Rick's dream will live on and we who he has left behind will do our part to carry that dream forward.
And we will never forget what he taught us - patience, persistence, fun, and kindness. That is what Rick stood for. His loss will leave a hole in our community, our industry, and our hearts - but I urge you to remember to be kind to each other, be patient with each other and don't let go of your dreams. Rick never did.
The world is lessened by your absence Rick, and you are missed...
https://www.gofundme.com/f/help-gaming-legend-rick-loomis?member=2733348.
A howl greets the Warriors of Sto-Vo-Kor today. A true giant of the RPG industry has now arrived.
Bruce Gray
Friday, August 16, 2019
If you use Tarot then the Radiant Rider-Waite is for you!
"Exploring Tarot Using Radiant Rider-Waite" by Avia Venefica
Published and distributed by U. S. Games Systems
ISBN-13: 978-1-57281-809-5
Although I am an experienced reader, I've been looking for a long time now for a book that I could recommend to people who want a book for beginners. This =is= that book.
In its nine sections, it beautifully illustrates using the Rider-Waite Tarot, and specifically the Radiant Rider-Waite Tarot.
I cannot recommend this book (and, for that matter, this deck) highly enough to beginners as well as to those like me who would like to refresh their reading skills.
Basically, the book is broken down into major parts - the beginning, the cards, reading the cards, the four basic spreads, spreads for specific questions, and three appendixes.
In Section One, there is a bit of info on the Tarot deck itself, how to use your natural intuition, using allegory, and your dialogue, then a bit about how to use this book, and a glossary of Tarot related terms.
In Section Two, certainly the largest section of this book, are the cards - the 22 Major Arcana, then the suit of Wands, the suit of Pentacles, the suit of Swords, and the suit of Cups. Each card from the Radiant Rider has an illustration of that card, some info about the card, and, most importantly, the meaning of that card in your readings - both in an upright and in a reversed position. The guidelines for quick reads is a great starting point for beginners and comes in four parts - what that card may represent in the areas of love, money, career, and family. Although each card is only given two pages each, you are given quite enough data to interpret each card.
In Section Three you will see reading basics. how to ask questions and how to get answers, and your readings! Four basic spreads are included: #1) Past, Present, Future #2) Daily Encounters Another three-card spread, this time into #1) You, #2) Encounters, and #3) Outcome, #3) Take Action A four-card spread of #1) You, #2) The Known, #3) the Unknown, and #4) action and #4) A modified Celtic Cross with only six cards. After that is parts about Financial Forecasting, Love & Relationships, and a Whole Health spread with seven cards.
Finally the Appendixes - a FAQ, Symbolism, and the Index.
I don't believe I've ever seen a better book for beginners! Every card spelled out, simple direct meanings of upright and reversed cards, and much more, all in the same vivid color of the Radiant Rider Tarot! And it accomplishes this with only 264 pages! As a long-time Tarot reader, I get asked frequently about a book I'd recommend to novices. As I said in the beginning, this =is= that book!
Tuesday, May 28, 2019
A true beginner's guide!
"Hero's Handbook" by Jason Bulmahn and Sean Reynolds
Published and distributed by Paizo Publishing
ISBN-13: 978-1601256300
The Hero's Handbook is an integral part of the Beginner Box. It is probably the very best way for a new player to become at least semi-familiar with the basic Pathfinder rules.
In its scant 64 pages, it gives new players a great way to immediately enter the world of Golarion!
Instead of the usual boring "What is a Role-Playing Game", it has a very short solo adventure called "The Skeleton King's Crypt". It is more like the old "Choose Your Own Adventure" books. In only seven pages, it is a rather unique entry into Pathfinder and Role-Playing Games.
The "Getting Started" section it gives info on "Creating a Character", then moves into choosing a race. There are only three choices, but they are the "bread and butter" of a Fantasy Role-Playing Game. Only Dwarves, Elves, and Humans are covered. At that point, it gives player info on the various character classes available in this book. It covers: Clerics, Fighters, Rogues, and Wizards. After that, it allows players an opportunity to customize their first character.
Skills are next, and there are only 12 of these. Once again, these are the skills that a beginner might use. Feats follow, with thirty classic feats.
So - what is your character going to need while adventuring? The equipment section gives a few ideas. Some weapons, some armor, and some gear.
Now - Let's roll some dice! In the "Playing the Game" section, it deals with how to use the "Rules of the Road". Do you want to strike out and adventure? Go exploring! There are three basic environments - Dungeons, Wilderness, and Cities. The remainder of this pamphlet is devoted to thing like: Combat, Special Actions, Criticals and Threats, Armor Class, Damage, Concealment, Injury and Death, Casting Spells, Saving Throws, Mounted Combat, Reading Spells, and Leveling Up.
Virtually the entire booklet is used. Even the inside front cover, inside back cover, and outside back cover are not wasted!
I'd say this was a pretty good book for beginning Pathfinder - especially if you are new to the game. Even an experienced Dungeon Master like me can use this book for basic info. If you want to start with Pathfinder, there is almost no better book - despite the forthcoming Pathfinder 2.0.
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