Friday, August 28, 2020

Prestige Classes

"Encyclopedia of Prestige Classes" by Various. Printed and Distributed by Fast Forward Entertainment. ISBN-10: 1-932201-68-8 -- 128 Pages. The cover of this book proudly exclaims: "A Fantastic collection of Thrilling Prestige Classes!" Just in case you don't want to read any further, this book achieves its claim to fame. The first chapters in this book are the usual Credits, Table of Contents, a one-page Preface, and a one-page Introduction. There are eight great new skills, but some of them are geared towards a campaign that allows gunpowder. It's up to the GM to see if they allow gunpowder weapons in their campaign. There's also seventy-two (72!) great new feats although some of them are for campaigns that allow gunpowder. It's up to the GM to see if they allow gunpowder weapons in their campaign. Then the classes. Sixty-One (61!) altogether, starting with page twenty-seven, and lasting through the end of the book. My favorite was the "Wrestler" who also can be used for a Sumo Wrestler! Some of the new classes are geared more for NPCs rather than for players. Check any of them out before allowing a player to choose one! At the back is the usual OGL and four advertisements. This book was a fine addition to my D20 collection. What's even better, with a little bit of homework, it could be used with almost any edition of D&D or Pathfinder. It really does deliver what it promises. It's too bad that Fast Forward Games disappeared from the market, as many of these books also included online material which does not seem to be available anymore. However, these Fast Forward Entertainment books rarely disappoint me.

Tuesday, August 18, 2020

Quest for the Ultimate Egyptian Treasures!

"Treasure Quests - Tombs of Ra" by Various.

Printed and Distributed by Fast Forward Entertainment.

ISBN-10: 1-932201-29-7 -- 128 Pages.

The cover of this book proudly exclaims: "Ancient Curses, Ancient Evils, and Priceless Treasures!"

Just in case you don't want to read any further, this book achieves its claim to fame.

This is a companion volume to their earlier "Treasure Quests". It also could make an ideal book to add to their "Dungeon World" series.

The "Legend of the Valley" begins this softcover book, followed by an introduction, and a full page map of the valley, showing the locations of all of the dungeons. Then a three page "Random Encounters" generator, six new monsters, and one new Prestige Class, the "Tomb Finder".

Then comes the Quests, divided into three sections, the "Lower Valley", the "Side Valley", and the "Upper Valley." Each section contains one map per level. All together, the book contains 30 adventures.

There are 12 quests in the Lower Valley section, 13 in the Side Valley, and five in the Upper Valley. Each of the five quest in the Upper Valley contain at least two levels, a first level and a second level, and the final Upper Valley quest contains seven, each more difficult to pass.

The "Tomb of the Old God" contains six "Cataracts". PS: If you want to throw a little fear into your players, I'd call this "The Tomb of the Elder God" and watch all of the players think that Cthulhu or another elder god might be here. If you =really= want to do this, I'd say: "Have Fun!".

At the back is the OGL and three advertisements.

Egyptian themes have always appealed to me, so I had to get this book. I really enjoyed taking my players through these tombs. You probably will too. The short narrative piece at the beginning of the book was a nice touch. I'd use this as a true rumor. If you want to begin a series of tombs yourself, there is a method of creating your own tombs in the front.

As usual, this book is a fine addition to my D20 collection. What's even better, with a little bit of homework from a GM, it could be used with almost any edition of D&D or Pathfinder. It really does deliver what it promises.

It's too bad that Fast Forward Games disappeared from the market, as many of these books also included online material which does not seem to be available anymore. However, these Fast Forward Entertainment books rarely disappoint me. If you are hosting a powerful party, or just want some higher level adventures, you cannot go wrong by looking here!

NPCs both Friendly and Foul!

"Encyclopedia of Villians" by Various.

Printed and Distributed by Fast Forward Entertainment.

ISBN-10: 1-932201-34-3 -- 128 Pages.

The cover of this book proudly exclaims: "Dozens of Deadly Enemies to Torment Heroes of All Levels!"

Just in case you don't want to read any further, this book achieves its claim to fame.

This is a very nice collections of NPC's both benign and evil. Of course, the characters all have friends.........

This set of thirty-nine malcontents can be a great aid to a GM looking for the party's next villian. Each has a black and white portrait, and some contain lairs as well! They are listed in the Table of Contents by Challenge Rating (CR). There is a short intro and a one-page overview of the main villians.

Indexing these by CR is a nice touch, especially to a GM that still hasn't settled on what to use in the next adventure.

My favorite in this book was "Lady Veritie Skredder" who is the owner of a manor home and large textile mill both just outside the city limits. Not only is she not quite what she seems, but her ownership of the manor house "The Stoffhus" is not quite all it seems to be either. Many parties are given here, including one annual festival that 'no one wants to miss'.

Then there is the Textile Mill itself, supposedly the largest in the world, that manufactures a great deal of clothing, all of which meets or exceeds the standards by which Masterwork items are constructed. These are mostly Noble clothing of cotton, silk, wool, and other cloth. In addition, the mill makes blankets, cloaks, shirts, and vests, and does a roaring business in internationlly sold silk rope.

The mill can also make any oftfits listed in the Player's Handbook, and other official material. THese items are at least double the amount listed in the PH, but since they are of Masterwork Quality, this is to be expected. Everything made by this mill can be enchanted permanently. They also sell carpets and tapestries of intricate design, many fulfilling jobs as magical items.

At the back is the OGL and three advertisements.

As usual, this book is a fine addition to my D20 collection. What's even better, with a little bit of homework from a GM, it could be used with almost any edition of D&D or Pathfinder. It really does deliver what it promises.

It's too bad that Fast Forward Games disappeared from the market, as many of these books also included online material which does not seem to be available anymore. However, these Fast Forward Entertainment books rarely disappoint me. If you want to really challenge your players and their characters you can't go wrong by getting this book. Highly Recommended.

Deadliest Creatures? You Decide!

"Deadliest Creatures Tome" by Various.

Printed and Distributed by Fast Forward Entertainment.

ISBN-10: 1-932201-37-8 -- 128 Pages.

The cover of this book proudly exclaims: "The Most Dangerous Monsters Ever Designed for D20 Campaigns!"

Just in case you don't want to read any further, this book achieves its claim to fame.

After all these years, I have begun to believe that most role-playing game companies have produced at least one bestiary. This tome goes one step further, and produces some of the most dangerous creatures I have ever seen.

There are 60 new critters in this volume, ranging from the lowly Anakim (CR 1) to the almost unbelievable Deathstorm (CR 24). They are listed in alphabetical order by name.

Even one Anakim might be enough for almost any party of adventurers. Sure, they only have one hit point. But with a Dexterity of 28, characters might have a hard time hitting it.

The Young Feyoak looks enough like a Treant to fool almost anyone who is not familiar with this creature. And if a Wood Dryad chooses this tree as it's home, it is even more powerful. It was hard for me to believe that the Feyoak is only a CR 3 creature.

These two examples of the material serve as a great idea as to how this book will serve its stated purpose. But serve it cold, because I cannot remember this many =really= dangerous, deadly, creatures have ever been collected in a single book.

At the back is the OGL and one advertisement.

As usual, this book is a fine addition to my D20 collection. What's even better, with a little bit of homework from a GM, it could be used with almost any edition of D&D or Pathfinder. It really does deliver what it promises.

It's too bad that Fast Forward Games disappeared from the market, as many of these books also included online material which does not seem to be available anymore. However, these Fast Forward Entertainment books rarely disappoint me. If you want to really challenge your players and their characters you can't go wrong by getting this book. Highly Recommended.