Tuesday, August 18, 2020
Quest for the Ultimate Egyptian Treasures!
"Treasure Quests - Tombs of Ra" by Various.
Printed and Distributed by Fast Forward Entertainment.
ISBN-10: 1-932201-29-7 -- 128 Pages.
The cover of this book proudly exclaims: "Ancient Curses, Ancient Evils, and Priceless Treasures!"
Just in case you don't want to read any further, this book achieves its claim to fame.
This is a companion volume to their earlier "Treasure Quests". It also could make an ideal book to add to their "Dungeon World" series.
The "Legend of the Valley" begins this softcover book, followed by an introduction, and a full page map of the valley, showing the locations of all of the dungeons. Then a three page "Random Encounters" generator, six new monsters, and one new Prestige Class, the "Tomb Finder".
Then comes the Quests, divided into three sections, the "Lower Valley", the "Side Valley", and the "Upper Valley." Each section contains one map per level. All together, the book contains 30 adventures.
There are 12 quests in the Lower Valley section, 13 in the Side Valley, and five in the Upper Valley. Each of the five quest in the Upper Valley contain at least two levels, a first level and a second level, and the final Upper Valley quest contains seven, each more difficult to pass.
The "Tomb of the Old God" contains six "Cataracts". PS: If you want to throw a little fear into your players, I'd call this "The Tomb of the Elder God" and watch all of the players think that Cthulhu or another elder god might be here. If you =really= want to do this, I'd say: "Have Fun!".
At the back is the OGL and three advertisements.
Egyptian themes have always appealed to me, so I had to get this book. I really enjoyed taking my players through these tombs. You probably will too. The short narrative piece at the beginning of the book was a nice touch. I'd use this as a true rumor. If you want to begin a series of tombs yourself, there is a method of creating your own tombs in the front.
As usual, this book is a fine addition to my D20 collection. What's even better, with a little bit of homework from a GM, it could be used with almost any edition of D&D or Pathfinder. It really does deliver what it promises.
It's too bad that Fast Forward Games disappeared from the market, as many of these books also included online material which does not seem to be available anymore. However, these Fast Forward Entertainment books rarely disappoint me. If you are hosting a powerful party, or just want some higher level adventures, you cannot go wrong by looking here!
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