Wednesday, May 29, 2013

Skraag - City of Orcs

"Skraag" by Wil Upchurch, published and distributed by Mongoose Publishing.
ISBN = 1-903980-15-1.  MGP # 5001.

Quick Look-see:
01) Introduction
02) City History
03) Government
04) Ecology
05) Daily Life
06) Commerce
07) Religion
08) Defences
09) City Tour
10) Movers and Shakers
11) Skraag in your Campaign
12) OGL

Part 01 - Introduction.  The intro includes a one page short story, and a short intro to the book.

Part 02 - History.  A look at the former inhabitants of Skraag, how they were driven out, rebuilding Skraag, what happened after the first rebuilding, and the present day.

Part 03 - Government.  The current leaders of Skraag, their opposition, a new Prestige Class, and penalties for various crimes.

Part 04 - Ecology.  Food and water supplies, and shelter.

Part 05 - Daily Life.  One new Feat, and a two page summary of daily life.

Part 06 - Commerce.  A one page summary of Skraag commerce.

Part 07 - Skraag Religion.  Including one church, one cult, two new Prestige Classes, one new creature, one new spell, and the former High Shaman of Skraag.

Part 08 - Defences.  The Orc Horde, and factions within it, four Skraag siege weapons, four new spells, and the Skraag guard forces.

Part 09 - Tour of the City.  12 major city attractions, two new creatures, and a generic map of Skraag.

Part 10 - Movers and Shakers.  Nine major NPC's, a look at the opposition forces, a few other NPC's, and another new Prestige Class.

Part 11 - Skraag in Your Campaign.  Campaign and scenario ideas, including a couple example scenarios.

Part 12 - OGL.  The usual Open Gaming Licence,

This is the first in a fairly short series from Mongoose called "Cities of Fantasy". Life is short and not very precious in Skraag.  This 64 page book is nowhere near big enough to squeeze in what probably needed to be there.  I felt that all of the sections could have been fleshed out a little better.  They really needed a better map of Skraag (look at what passes for a map on page 45). Putting Skraag in your campaign may require a little bit more tweaking.  However, there are some really good ideas on how a Orc city would operate without tearing each other limb from limb.  GM's should at least look at this book if possible, Players don't really need it.  Only three stars this time - I =might= have given it four if it had a much better map of Skraag.

No comments: