Friday, June 5, 2020

Dare you go into The Hole In The Oak?

"The Hole in the Oak" by Gavin Norman Published and Distributed by Necrotic Gnome ISBN-13: 978-3-96657-0021-3 -- 32 Pages -- Digest Sized Introduction to the Mythic Underground The Hole in the Oak is a starter module for Necrotic Gnome's Retro Fantasy Adventure Game. GMs! There is a very nice two-page spread of the Dungeon that can be reached from the Hole in the Oak, as well as other entrances and exits. The color coding is a nice touch, and informs the GM what to prepare for their players in each area! The book is indexed from the Table of Contents, which is a numerical list of the 60 places in the dungeon characters may visit. This book is for characters from beginning to 2nd level. GMs should also have the 'Core Rulebook' and the 'Classic Fantasy: Cleric and Magic-User Spells' books. The 'Monsters' and the 'Treasures' are given in the module. There are no less than 60 different places to visit which gives this book a bit of replayablity, since it is doubtful that the players could visit the entire dungeon in a day. Wonderful random occurrences pop up here and there, and the area descriptions are good enough to give players a general idea of what the are looking at. The color tinted artwork is very good, and seems to fit the subject matter well. There are even factions within the dungeons, giving GMs the interesting idea of having the PC's stumble into a room filled with combat between the various factions! There are many mysteries to find, including the =real= owner of the dungeon! Random happenings in the dungeon are given, and the 20 different ones are easily expanded. The dungeon descriptions are very simple, and thus allow each room to be customized by a crafty GM! Only the first level of this dungeon id explored by this booklet, and there are three ideas for GMs to ponder using to expand it. GMs may use their own ideas at this point, and the paragraphs about what lies beyond the waterfall, the Crypt Level, and upstream are only the tip cf the iceberg! Of course, this is a great jumping off point to use with a new campaign based on Necrotic Gnome's Old School Retro Fantasy Adventure Game. I really enjoyed this booklet, and hope to find a group of players that don't have their noses stuck into nothing but 5th Edition of the World's Greatest Role Playing Game. I'd love to run this version, perhaps with a group of older gamers that miss the good old days! The entire collection of Necrotoc Gnome's Old School Rules is highly recommended!

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