Wednesday, June 3, 2020
Do Treasures make your players drool?
"Old School Essentials - Treasures" by Gavin Norman
Published and Distributed by Necrotic Gnome
ISBN-13: 978-3-96657-012-1 -- 48 Pages -- Digest Sized
The Fifth Book of the Retro Adventure Game Books
There is currently a revival of "Old School" type rules for Dungeons and Dragons. I've bought and/or looked at and/or played and/or ran several of them, and this is one of the best!
This remake takes the old Tom Moldvay Basic and Expert ("B/X") rules and dissects them into five Retro Adventure Rulebooks. This is available separately and as part of a great boxed set! This book covers possible Treasures within Necrotic Gnome's Fantasy Retro Adventure Game.
After a very short introduction, this gets right into possible items. Starting with Armor and Shields, then Miscellaneous Items, Potions, Rings, Rods, Staves, and Wands, Scrolls and Maps, Swords, Other Weapons, Sentient Weapons, and Special Things that can be applied to magical weapons such as Sensory Powers and/or Special Purposes.
There's nothing like the look on player's faces when the Paladin draws his new sword and it starts singing! Sure, it has pluses to hit and pluses to damage, but the singing is loud, and might attract even more Monsters! Cursed Weapons can even more fun! Imagine what would happen if a player drew a sword that heals monsters!
The Open Gaming License and a handy Index of Tables complete this work.
Once again, Necrotic Gnome has packed this book as full as they could get! You will find treasures of various types on the inside front cover and more on the inside back cover for quick reference! GM's - if you are looking for possible treasures to award a successful adventure, in a specific area that is not in the rules. this is it!
I've played other games, and I've been gaming for over 40 years! I started in 1976 with what is commonly known as "The Little White Box" which contained four digest-sized booklets: 1) "Men and Magic", 2) "Monsters and Treasures", and 3) "Underground and Wilderness", and a small white pamphlet with necessary tables repeated. I feel my experiences with gaming and role-playing, in particular, give me memories of the game as it was originally published, and thus real-life experiences to use in this review.
I supported this through Necrotic Gnome's Kickstarter, and also received a module for the adventurers to explore called "The Hole in the Oak". Right now, I cannot think of a better retro-clone of older D&D. It reminds me of the original red booklet which was one of the first types of the first edition. Highly Recommended.
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