Guildsmen have training in specific trades and/or skills. They are the manufacturing arm of Tre'Volos. Most artisans, experts, and craftsmen are Guild members. They generally have no ability to become Noble, although some, especially metal crafters, are noble in everything but title. They are considered slightly higher in social class than Gentlefolk. Note that any Guildsmen may apply directly to the Emperor for a hearing. The Emperor holds these hearings about once a week. Guildsmen frequently discuss trade and value disputes during these audiences with the Emperor. Social Level for Guildsmen lies as follows:
0 = Neophyte
1 = Initiate
2 = Junior Apprentice
3 = Senior Apprentice
4 = Journeyman
5 = Craftsman
6 = Expert
7 = Master
8 = Guild Master
9 = Emperor
Note that Guildmasters and the Emperor are almost on equal footing in social class. Most Guild Halls are in the Guildsmen's Quarter, but a few are in the Merchant's Quarter, especially Guilds associated with trade. There is a Guild for Merchants. Also note some Guilds, such as the Shipwright's Guild and other nautical Guilds use slightly different titles, but have a similar ranking system. Neophytes are just beginning to learn the simplest things about their chosen craft. Initiates have already learned a few of the basics about their craft, but are not yet ready to become full apprentices. Journeymen are almost ready to begin a career separate from their trainers, and may have already begun to establish a "name" for themselves.
Monday, May 23, 2022
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