Sunday, May 31, 2020

Conclude your Adventures in the Green Lands

"Slave Pits of the Goblin King" by James M. Ward
Published and Distributed by Fast Forward Entertainment
ISBN-10: 0-971-3234-2-9 -- 48 Pages

This is the third and final module set in Fast Forward's "Green Races" universe. This booklet is black and white throughout. It is designed to follow "Fortress of the Ogre Chieftain" and "Temple of the Troll God".

A very short Table of Contents unfortunately also serves as an index at the front of the booklet. Twenty Two places of interest are in the valley. The Green Dragon Inn serves as a perfect place to hole up before staring, and after returning from adventures. It is a vital part of the city of Rothyra.

It contains lead-ins to the mini-bosses and the major boss. It is designed for characters from 5th level to 9th level. It also contains maps and descriptions of the "Valley of the Dragon Goblins", and has new monsters including many Goblins, including the new "Dragon Goblins", three others, two mini-bosses, a "Bunyip" and the avatar of the Deadly Sin of Anger, ("Tanar'ri"), and the major boss, "Devalpa", who is a very powerful and very large "Outsider" ("Tanar'ri"). The very best that any party could do to him is to do enough damage to force him to retreat back to his own plane. Note that this also creates a big-time bad guy who will be able to return to their world after a year and a day seeking revenge! Talk about a recurring enemy!

There are thirty five monsters on the inside back cover. These creatures, found in six different areas, give possible occupants. The Mini-Boss, and the Big Boss of the dungeon are last.

An OGL and a few advertisements conclude the booklet. A map of the "Valley of the Dragon Goblins" is on the inside back cover. Recommended for four to six characters of 5th to 9th level. One of the nice things about this booklet is that it is the final part of a three-part adventure in the World of the Green Races. The other two parts are "Fortress of the Ogre Chieftain", and "Temple of the Troll God".

Potential GMs will need at least the "Player's Handbook" and "Dungeon Masters Guide", along with the "Green Races" campaign world book. Consideration should also be given to the remaining two booklets. I can't recommend this without also recommending them all.

As part of a much larger realm, this serves as the best adventure to follow "Temple of the Troll God". If you want to use the "Green Races" book without making it a campaign setting, or if you want to make these an integral part of the "Green Races" world, these booklets can't be beaten! Unfortunately, Fast Forward has been out of business for some time, but if you look long enough, you can generally pick these up relatively inexpensively! A good recommendation if you want to use the "Green Races" book as either a part of your world, or as its own campaign. Recommended.

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