"Temple of the Troll God" by Timothy Brown
Published and Distributed by Fast Forward Entertainment
ISBN-10: 0-971-3234-1-0 -- 48 Pages
This is the second module set in Fast Forward's "Green Races" universe. This booklet is black and white throughout. It is designed to follow "Fortress of the Ogre Chieftain" and is a lead-in to "Slave Pits of the Goblin King".
It contains seven parts as lead-ins to the mini-boss and the major boss. It is designed for characters from 4th level to 7th level. It also contains maps and descriptions of the "Temple of Afnar", and has nine new monsters including many Trolls, three others, a mini-boss, "Aatxe", and the major boss, "Afnar" or "Abraxus", who is a very powerful and very large "Outsider" ("Baatezu"). The very best that any party could do to "Afnar" is to do enough damage to him to force him to retreat back to his own plane. Note that this also creates a big time bad guy who will be able to return to their world after a year and a day seeking revenge! Talk about a recurring enemy!
Of course, Trolls make up the majority of challenges, not only in the area containing the old "Temple of Afnar", but on the roads and in the temple, and all nine of its levels! There is a very handy Monster Statistics Table on the inside front cover, and another map of the Temple on the inside back cover.
Ten new monsters are given the usual stats and can provide a GM with creatures of any level they wish. These creatures, found in six different areas, give possible occupants of the area. The Mini-Boss, and the Big Boss of the dungeon are last.
An OGL and a few advertisements conclude the booklet. Recommended for four to six characters of 4th to 7th level. One of the nice things about this booklet is that it is the centerpiece of a three-part adventure in the World of the Green Races. The other two parts are "Fortress of the Ogre Chieftain" (for four to six players of 3rd to 5th level), and "Slave Pits of the Goblin King" (for four to six players of 5th to 9th level).
Potential GMs will probably need at least the "Player's Handbook" and "Dungeon Masters Guide", along with the "Green Races" campaign world book. Consideration should be given to the remaining two booklets. I cannot recommend this without also recommending the others.
As part of a much larger realm, this serves as the best adventure to follow "Fortress of the Ogre Chieftain". If you want to use the "Green Races" book without making it a campaign setting, or if you want to make these an integral part of the "Green Races" world as its own campaign setting, these booklets can't be beat! Unfortunately, Fast Forward has been out of business for some time, but if you look long enough, you can generally pick these up relatively cheaply! A good recommendation if you want to use the "Green Races" book as either a part of your world, or as its own campaign. Recommended.
Saturday, May 30, 2020
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